PaintForge
Advanced Runtime Painting System
Turn supported objects in your Unity scene into runtime-paintable surfaces with custom brushes, configurable UI, Undo/Redo, multiplayer synchronization, Touch and VR/XR workflows.

A complete runtime painting toolkit
PaintForge combines runtime painting, diagnostics, customizable brushes, UI configuration and integration tools into one modular workflow.
Runtime Painting
Paint MeshRenderer and SkinnedMeshRenderer objects during gameplay.
90 Brush Presets
Use the included brush library or create custom presets and categories.
Panel Builder
Customize layouts, fonts, colors, backgrounds and picker styles.
Undo / Redo
Stroke-based runtime history with configurable limits and shortcuts.
Multiplayer
Transport-neutral synchronization for Photon, NGO, Mirror, FishNet or custom transports.
Touch & VR/XR
Modular input workflows for desktop, mobile touch and VR/XR painting.
Dedicated tools for fast integration
Create demos, convert hierarchies, configure the runtime panel, build brushes and prepare multiplayer from PaintForge editor tools.




Need help with PaintForge?
For technical support, include your PaintForge version, Unity version, render pipeline and relevant Console error or reproduction steps.
ccassets.support@gmail.com